
Why have I done this? Over the years I have seen countless forum posts across multiple websites, messages in discord servers or posts on social media groups asking for the quickest platinum’s you can earn on PSNow.īasically, the table will show which games have platinum’s and which don’t as we all know some people only hunt platinum’s, but some don’t isolate themselves to that. I will provide a hyperlink directly before the main table for those ultra rare trophy collectors or hunters looking for longer games. I have sorted this list to be ascending from quickest platinum / 100% base games to longest. I plan to keep this updated monthly with each new PSNow update.
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*DISCLAIMER* This list is no longer being updated in preparation for the new PS Plus tiers releasing in June 2022Īs the title suggests I have compiled a list of all 800+ PSNow games that have trophies into one massive list for you. īrian Hoerst blew up a lot of things in Resogun in 2014.
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In addition, many people may receive the game for free as it’s cross-buy and was a PlayStation Plus title for multiple months in 20.įor more information about what the score means, check out our official review scale. With that said, the high score-focused gameplay and leaderboard competition that come along with Resogun keep it fresh for a while. If you want the great experience with a flying shooter on the Vita and prefer heart-pounding sounds over eye candy, play Luftrausers instead.
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Its proper home on the PS4 is ideal, but if the PS3 or Vita are your only options, it’s about as good as a game can be without being great. Overall, Resogun is an experience to be experienced. I did miss the voice coming from the DS4, though. The buttons are mapped in a logical way and the layout presents a borderline better experience than the DualShock 4 with the “bomb” and “throw human” actions moved from shoulder to face buttons. However, the game’s mechanics work great here. It’s much easier to see everything on a television screen. If you have too much trouble navigating the treacherous higher difficulties, you can take advantage of the cross-save feature for the Vita and PS3. This was particularly frustrating on the Veteran and Master difficulty settings. Because of this, there were multiple times when I inadvertently flew into an unseen fireball and erupted in a spectacular explosion. As you reach later missions and larger swarms of voxel enemies, it’s a strain to identify every little fireball emitted from enemy ships.

Graphical fidelity aside, the transition to the small screen brought about another problem. The change was a necessity to get the game functioning with less power, but the difference can be a matter of life and death during tense moments. The most obvious detractor from the PS4 to Vita (and PS3) is a drop from 60 frames per second to 30 fps on the latter systems. The original Vita’s OLED screen takes center stage and makes the prominently red, green and blue colors prominently pop. Resogun’s slick voxel art style goes hand-in-hand well with the endless stream of explosions and flying pieces across the screen. With an efficient run, you could beat all five levels in an hour. In my first session with the Vita version, I beat the first three levels and made it partly through the fourth during a 30-minute subway ride (granted, this was on Beginner and without restarting any stages). These short-burst missions lend the game greatly to handheld gaming. If you memorized the levels on PS4, you’re in luck as they are the same, play-for-play, as the original. It’s the second time Climax has ported a Housemarque title after moving top-down zombie blaster Dead Nation to the Vita earlier in 2014. Game developer Housemarque, an independent Finnish studio, handed Resogun over to Climax Studios to handle the port from PS4 to Vita and PlayStation 3. Since gameplay is identical to the Vita version, you’ll want to visit that review for some basic information on the ships, levels and difficulties. You get that same experience on Vita.īefore you continue, here’s the review for Resogun on the PS4. If you didn’t play the PS4 version that came out in November 2013, in short, it’s much like a Michael Bay movie: few words, zero plot and a plethora of explosions. Luckily, the gameplay is identical and presents itself as the same fun, sometimes over-the-top side shooter as the original. It chugs at times to bring the flashy visuals of its cousin on the PS4, but in a scaled-down form.


Maybe it’s not quite a diamond ring, but Resogun on the Vita is at least cubic zirconia doing its best imitation job. In theory, the two should be a flawless marriage. Resogun is a PlayStation 4-native twin-stick shooter known for its brilliant aesthetics. The PlayStation Vita is a powerful handheld console capable of beautiful visuals.
